How does the Oblivion Remastered leveling system work?

The Elder Scrolls IV:
Oblivion Remastered
Just pulled an unexpected slide into our direct messages, and as any rational fan of The Elder Scrolls would be, you might be contemplating whether it’s time to revisit that Sneak skill at level 100.

You may also be curious about whether Bethesda
modders
) have ultimately graced us with a system that doesn’t penalize innovation. Spoiler alert: they did. Oblivion Remastered introduces a long-overdue revamp to the leveling mechanism, replacing the former spreadsheet-like simulation with something genuinely enjoyable.

Let’s dissect the revamped leveling system in Oblivion Remastered.

Oblivion’s updated leveling system, explained

Set aside all your previous notions of “efficient leveling.” Here’s how Oblivion Remastered turns things upside down:


  • Specialization and setup

    You select one Specialization from Combat, Magic, or Stealth, along with two preferred attributes, and also pick seven Major Skills. All remaining skills will be considered Minor.

  • Skill points

    Major Skills begin 20 points higher and progress more quickly, but

    all

    Skills earn experience points. No effort goes to waste.

  • Leveling up

    : You gain experience points from every skill. When the experience bar completes one cycle,

    sleep in a bed

    To advance your skills (indeed, even if it’s just for one hour).

  • Attribute points

    : You now get

    12 digital points for each leveling up

    , and you can spend them on

    up to 3 characteristics with

    max

    5 points per attribute

    per level-up but

    Luck costs 4 points

    For merely one stage, with just a single upgrade allowed when leveling up.

  • Retroactive Stats

    Health from Endurance has a retrospective effect – no longer do you need to rush to maximize it at the beginning.

Side-by-Side Comparison: New Leveling Techniques Versus Old Ones

It remains Oblivion, yet without the training wheels and with freedom reinstated. You have the liberty to construct as you please, progress at your own pace, and no longer worry about that accidental single Acrobatics point you obtained back at level 3.

That covers all the information regarding the leveling system. If you have further questions,
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